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iOS Game Development , by Example, by Samanyu Chopra
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Learn how to develop an ace game for your iOS device, using Sprite Kit
About This Book- Learn about the Sprite Kit engine and create games on the iOS platform from the ground up
- Acquaint your Sprite Kit knowledge with Swift programming and turn your 2D game conceptualization into reality in no time
- An abridged and focused guide to develop an exhaustive mobile game
This book is for beginners who want to start their game development odyssey in the iOS platform. If you are an intermediate or proficient game developer hailing from a different development platform, this book will be a perfect gateway to the Sprite Kit engine. The reader does not need to have any knowledge of Sprite Kit and building games on the iOS platform.
What You Will Learn- Learn about the Sprite Kit game engine and create indie games in no time
- Set sail on the quest of game development career by successfully creating a runner game
- Know more about the IDE provided by Apple for game development – Xcode
- Get an overview of Apple's latest programming language, Swift
- Discover the functionalities of scenes and nodes in a game
- Explore how physics bodies work and how to add this feature into your game
- Grasp knowledge of particle effect and shaders
- Add a scoring system into your game to visualize high scores
Game development has always been an exciting subject for game enthusiasts and players and iOS game development takes a big piece of this cake in terms of perpetuating growth and creativity. With the newest version of iOS and Sprite Kit, comes a series of breathtaking features such as Metal rendering support, camera nodes, and a new and improved Scene Editor.
Conceptualizing a game is a dream for both young and old. Sprite Kit is an exciting framework supported by Apple within the iOS development environment. With Sprite Kit, creating stunning games has become an easy avenue.
Starting with the basics of game development and swift language, this book will guide you to create your own fully functional game. Dive in and learn how to build and deploy a game on your iOS platform using Sprite Kit game engine.
Go on a detailed journey of game development on the iOS platform using the Sprite Kit game engine. Learn about various features implemented in iOS 8 that further increase the essence of game development using Sprite Kit. Build an endless runner game and implement features like physics bodies, character animations, scoring and other essential elements in a game. You will successfully conceive a 2D game along with discovering the path to reach the pinnacle of iOS game development.
By the end of the book, you will not only have created an endless runner game but also have in-depth knowledge of creating larger games on the iOS platform.
Style and approachAn easy-to-follow, comprehensive guide that makes your learning experience more intriguing by gradually developing a Sprite Kit game. This book discusses each topic in detail making sure you attain a clear vision of the subject.
- Sales Rank: #1052068 in eBooks
- Published on: 2015-08-27
- Released on: 2015-08-27
- Format: Kindle eBook
About the Author
Samanyu Chopra
Samanyu Chopra is a developer, entrepreneur, and game developer with a bank of experience in conceptualizing, developing, and producing computer and mobile software. He has been programming since the age of 11. He is proficient in programming languages such as JavaScript, Scala, C#, C++, Swift, and so on. He has a wide range of experience in developing for computers and mobiles. He has worked on a majority of game engines and mobile platforms, and also has a strong proficiency in the Scala programming language. He is the cofounder and CEO of Daphnis Labs, a mobile app and game development studio. He has experience in managing development, leading the tech jargon, and has published over 150 apps and games for himself and his clients. In his studio, he leads a team of more than 20 members. He is known for executing eccentric projects in the app and game development spaces. He also conducts mobile development workshops at various engineering institutes. He is ardent about his work, and his colleagues, students, and coworkers think of him as a very dedicated and open-minded person. He is inclined toward investing his time in the research and development of new technologies. He is an avid traveler and adventurer and a very fun-loving and eccentric personality, as described by the people around him. He has an undying love for travel, tech, and comedy. He is inspired by all the people who have made a stand on their own from scratch. He loves his family and dedicates his life to them. You can know more about Daphnis Labs at www.DaphnisLabs.com. You can write a tweet to him at @samdonly1 or find him on Facebook for any updates. You can also reach him at samanyu@DaphnisLabs.com.
Most helpful customer reviews
10 of 12 people found the following review helpful.
Skip this one
By William Everhart
This review is based on the kindle version of this book.....
This book had ten 5-star reviews before I bought it. What I just noticed was that none of those 10 reviews were labeled as "verified purchased". This book doesn't seem to have been proof read, or had any sort of editing before being publish. There are grammar errors, bad coding practices, and by chapter 5 the whole project you build up to that point completely falls apart.
The screenshots in the book for the game at the end of chapter 5 looked nothing like what I had so I downloaded the source code from the publishers website and guess what! The screenshots in the book don't match the code by the author either!
This book was clearly rushed and I feel as if I wasted my money on it.
3 of 4 people found the following review helpful.
Clear Step-by-Step introduction to 2D sprite programming on iOS
By eskadah
First off, I received an early review copy of the book from Packt. I typically use Packt 'by example' titles to get some practice with new technology. The main quality of this book is that it includes a clear progression of knowledge and skills from introductory Sprite Kit basics to the more advanced example apps. The book can easily serve as a general introduction to 2D sprite programming as well as a practical guide to making your own games on iOS. The code examples are easy enough to follow but as with all developer books, the code might need some tweaking based on your version of Xcode and your machine. I attached a picture of the final app working on my computer as proof that the code works
Although the book provides a chapter on iOS 9 compatibility, I could knock off 1/2 a star because I felt it could do more throughout the book on Swift 2 compatibility and the new features coming in Swift 2. However, it does a great job on introducing basic 2D Sprite programming concepts and combining said topics into a working app.
3 of 4 people found the following review helpful.
Graceful Entry to SpriteKit (An efficient roadmap of SpriteKit Framework)
By Philipp Gurevich
Few days before the release I was provided with reviewer copy by Packt Publishing. I thoroughly enjoyed reading this book, because of its concise manner of guiding through SpriteKit’s components, and diligently revealing their dependencies and interactions with structured approach. The book’s clear and uncluttered presentation helped me to develop strong mental map of Sprite Kit’s internal hierarchy.
Coming from OpenGL background, book helped me understand the peculiarities of Sprite-based rendering. The book is invaluable tool for quick familiarization with SpriteKit, Swift and Xcode’s GUI. The book uncovers the framework by creating the example game, but instead of simple “repeat this” instructions, every major concept gets succinct introduction and frequent infographics.
If you need a guide to break into SpriteKit, and develop a solid understanding of SpriteKit framework and Swift, this book fulfills these tasks gracefully.
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